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When you activate the ability, you need to have a target before you can confirm the movement. Swift Step allows Kiriko to teleport directly to an ally within a certain distance-even through walls. "We decided on Wall Climb because Kiriko went through the same training as Hanzo and Genji, so it makes sense they would share some of the same background,” Noh explains, “And, like each of the Shimadas, Kiriko also has special mobility skill that’s specific to her.” Swift Step Kiriko’s passive ability, Wall Climb, allows her to scale up walls. “She’ll say things like, ‘I thought you were the sniper’ when she lands a kill on Widowmaker or Ana.” “Kiriko is a mischievous person, and she'll sometimes tease the enemies she eliminates,” says Groot. The knives have low overall damage but do additional critical damage-and Kiriko isn’t afraid to taunt enemies who get caught in her Kunai’s path. Kiriko’s secondary fire, Kunai, are small, leaf-shaped knives that she throws one at a time. Her breezy, tranquil primary fire is a stark contrast to the tempo of her next ability: Kunai. "So, you'll hear Kiriko say things like 'The breeze brings relief,' or 'Like a gentle rain,' when she heals allies." "The visual and sound effects associated with Kiriko's primary heal draw on themes from nature, and we tried to match this in her lines," Groot explains.
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Healing Ofuda is a single target heal, with blue talismans that home in on allies and turn yellow when they heal the charms are breezy and slow, so the further you are from your teammates, the longer it will take to heal them. She fires up to ten healing projectiles depending on how long the primary fire key is held. Kiriko’s primary fire, Healing Ofuda, are talismans that heal her teammates. To hear more about the process of bringing Kiriko from concept to launch, we talked to three designers who worked on her: hero designer Josh Noh, and narrative designers Justin Groot and Kyungseo Min.
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Her concept art inspired the direction of both her gameplay and narrative, and we’re happy that her big personality shines through her playstyle. She was created by narrative and hero design mostly in tandem since Kiriko’s concept art was originally drafted for a PvE enemy from the ninja ecology. Kiriko can be rewarding for high-skill players while also being a great healing option for beginning players.
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The early idea for her kit was to create a dual damage/support hero with strong mobility and a high skill ceiling. Kiriko Kamori is staged to join the support roster as Overwatch’s 35th hero, and we’re excited to share more about her personality, toolkit, and gameplay!ĭrawing on her Miko and Kunoichi training, Kiriko supports her team through gentle healing, deadly precision, and fluid mobility. She's been on all our minds since we teased her in the June reveal event, and now, she’s here.
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